Why Microsoft Is Rethinking How Xbox Is Structured

The leadership now running Xbox has spent recent weeks signaling that big, uncomfortable changes are coming, and fresh reporting suggests almost nothing is being treated as untouchable. That includes moves that could ultimately end with the division leaving Microsoft's hands altogether. Executives reportedly haven't ruled out reshaping Xbox into a wholly owned subsidiary, or even handing part of it off through a joint venture. No firm plan exists right now, but the door has clearly been left open.

If a structural shake-up looked like the thing that could finally reverse Xbox's slide, Microsoft has a few templates to draw from. The company could run the gaming arm the way it operates LinkedIn or GitHub, keeping it under the corporate umbrella but giving it room to function on its own terms. It could also bring in an outside partner to share control, or push the whole division out the door as an independent business.

Subsidiary, Joint Venture, or a Full Spin-Off

These three paths sit at very different points on the spectrum. A subsidiary model keeps Xbox inside Microsoft while loosening the reins. A joint venture splits responsibility with a partner. A spin-off cuts the cord entirely. None of these is on the table as an active plan, yet each remains a live possibility as the company hunts for a way to stop the bleeding.

The "Dissolve Into Windows" Prediction

Not everyone watching from the outside is optimistic. Former PlayStation chief Shuhei Yoshida took a gloomy view, suggesting Xbox would eventually "dissolve" into Windows. That read may tie back to Microsoft's plans for its next console, codenamed Helix, which is expected to support PC games and blur the line between the two platforms even further.

Asha Sharma's Turnaround Push Since Taking the Helm

Since stepping into the top Xbox role in February, Asha Sharma has promised a sharp change of direction, and some of that has already played out. The division has pulled back from releasing its games across rival platforms and trimmed the price of Game Pass, the subscription service at the center of its strategy.

A recent internal memo from Sharma pointed toward more upheaval ahead, with significant layoffs floated as one way to rein in costs. Chief Strategy Officer Matthew Ball has separately raised the idea of weaving in-game advertising into titles to help cover expenses. The pressure behind these moves is hard to ignore: years of spending tens of billions on studios and content have not translated into stronger console sales, profitability is sliding, and the broader industry is contending with memory costs that keep climbing.

Bigger Budgets for Halo, Fallout, and The Elder Scrolls

Even with the financial strain, the message from the very top has been to spend more, not less, on the franchises that matter most. Microsoft chief Satya Nadella and finance head Amy Hood have signed off on increased investment to speed up development of marquee series including Halo, Fallout, and The Elder Scrolls. Gears of War is already getting a prequel later this year, but those three pillars have gone a long stretch without a major new entry.

Halo's Murky Road Ahead

A remake of the original Halo is due next month, though where the next mainline installment stands is anyone's guess. After Halo Infinite's underwhelming 2021 debut took some shine off the Series X/S launch, the studio behind it, formerly 343 Industries, was restructured into Halo Studios. The next chapter also moved off its in-house technology and onto Unreal Engine 5, a shift that hints at how much rebuilding has been going on behind the scenes.

The Elder Scrolls VI and Fallout's Long Wait

The Elder Scrolls VI, meanwhile, still hasn't surfaced eight years after it was first teased. Bethesda turned its focus to the project after shipping Starfield, a game that also failed to lift Xbox sales, and studio head Todd Howard has confirmed it's still years out. For perspective, the last entry in the series, 2011's Skyrim, remains one of the best-selling games ever made.

Fallout looks even further over the horizon. Bethesda doesn't intend to begin work on it until The Elder Scrolls VI is wrapped, although a Fallout 3 remaster is rumored to be on the way sooner. In the gap, fans have floated the idea of Microsoft handing the series to Obsidian, home to Fallout creator Tim Cain and others who shaped the first two games. InXile, another Microsoft-owned studio, also carries ties to the franchise.