Logan's Claws Are Finally Getting a Proper Game
Honestly? The footage speaks for itself. Insomniac Games stepped into Sony's latest State of Play and showed exactly the kind of Wolverine game people have been asking for — blood, rage, close-quarters brutality, and a combat system that actually looks like it can back up all that gore.
The trailer shows Logan cutting through Reavers with claw combos, stealth kills, airborne ambushes, and execution finishers that leave the screen soaked in red. Techniques like Tornado Spin and Bull Rush are in the mix, and the whole thing moves fast. Like, genuinely fast. Logan parries, closes gaps, and tears through enemies without it ever feeling clunky or slow.
Marvel's Wolverine launches September 15, 2026, exclusively for PS5. The standard edition runs $69.99, and the Digital Deluxe Edition is $79.99.
Why the Combat System Actually Matters Here
Here's the thing — gore alone won't save a bad game. We've seen plenty of violent titles that fall flat because the combat underneath is just... sloppy. Critically acclaimed action titles like Devil May Cry and Bayonetta have set a genuinely high bar for fluid combat, clean movement, and abilities that chain together well. A clunky Wolverine brawler with pretty executions is still a clunky brawler.
But Insomniac has earned some trust here. Their Spider-Man games were praised for making melee combat, aerial movement, dodges, gadgets, and environmental attacks flow together smoothly. The challenge now is making Wolverine feel different — heavier, more savage — while keeping that same responsiveness in every slash, counter, and finisher.
Logan's movement in the footage looks heavy without appearing sluggish, and his attacks seem to flow quickly from dodges, leaps, parries, and finishers. That balance is genuinely hard to pull off, and from what's been shown, Insomniac seems to get it.
The Healing Factor Loop Is Clever Game Design
This is maybe the most interesting part of the whole reveal. Attacks, parries, and kills build Logan's Rage, which can then be spent on stronger attacks or used to trigger his Healing Factor. So staying aggressive isn't just satisfying — it's mechanically rewarded.
Think about it this way: you don't turtle up and wait. You keep fighting, keep cutting, and that's literally what keeps you alive. In practice, the recovery loop looks very Wolverine — survive by staying in the fight and cutting enemies apart. It's the kind of design decision that makes a character's power fantasy feel earned rather than just handed to you.
The trailer also suggests that Insomniac is giving Logan enough mobility and ability variety to avoid making every fight feel repetitive. Which, with a character who basically just has claws and a temper, is no small feat.
The Story Setup: Reavers, Mutants, and Some Familiar Faces
Logan is tracking Reavers — a cybernetic militia capturing young mutants for Bolivar Trask. If that setup sounds familiar, it should. It immediately brings to mind the Logan film, where Reavers were also involved in hunting mutants, though Insomniac is telling its own original story here.
And the character reveals are genuinely exciting. Jean Grey gets a major reveal as a captured mutant and powerful ally, using telekinesis in combat and opening enemies up for Critical Strikes. That's a smart way to weave her into the action without just making her a cutscene character.
The trailer also teases Mystique and Sabretooth through avatars and closing footage. So there's clearly more layered into the story than the first look lets on.
What the Internet Is Actually Saying
Early reactions across Reddit and X have focused heavily on the gore, the executions, and how fluid the combat looks. Some fans are already calling it a day-one purchase. Others are being more cautious — watching to see whether the final game can actually match the smoothness of the best character-action titles out there.
Which, honestly, is the right call. A great trailer is a great trailer. The September release will tell us everything.

