October 6, 2026 Launch Confirmed for PC and Xbox
Gears of War: E-Day finally has a release date locked in — October 6, 2026 — and it's coming to PC and Xbox simultaneously. There's no PlayStation version in the picture. Announced during the Xbox Games Showcase, the game will also land on Game Pass Ultimate on day one, which is going to make this incredibly accessible for subscribers who don't want to spend full price on launch day.
PC System Requirements: More Accessible Than You'd Think
For a game running on Unreal Engine 5 with the kind of visual fidelity shown in the trailer, the specs are genuinely reasonable. You don't need the latest and greatest to get in on this. That said, there's one hard requirement that's going to catch people off guard — 130GB of SSD space, and there's no getting around it. An SSD isn't optional here, it's mandatory.
Minimum Specs
Here's what you need just to get the game running:
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Component
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Minimum Requirement
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OS
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Windows 10 64-bit 22H2 (19045.7291)
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CPU
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AMD Ryzen 5 2600X / Intel i7-6850K / i5-10400
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RAM
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12 GB
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GPU
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NVIDIA RTX 5050 / RTX 2060 / AMD RX 6600 / RX 9060 / Intel A580
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DirectX
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Version 12
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Storage
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130 GB SSD (required)
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Network
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Broadband internet connection
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Audio
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Windows compatible audio device
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Recommended Specs
If you want the experience The Coalition actually intended:
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Component
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Recommended Requirement
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OS
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Windows 11 64-bit (25H2) or newer
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CPU
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AMD Ryzen 5 5600 / Intel i5-11600K
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RAM
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16 GB
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GPU
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NVIDIA RTX 5060 / RTX 3060 Ti / AMD RX 6700 XT / RX 9060 XT / Intel B580
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DirectX
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Version 12
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Storage
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130 GB SSD (required)
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Network
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Broadband internet connection
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Audio
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Windows compatible audio device
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Why the Specs Feel So Accessible
The recommended GPU list includes the RTX 3060 Ti — currently the tenth most popular graphics card among Steam survey participants. The RTX 5060 sits at seventh. That tells you something important: a massive chunk of the PC gaming population already owns hardware that clears the recommended bar. The Coalition isn't building a game only enthusiasts with cutting-edge rigs can enjoy.
The 130GB storage requirement is the real conversation piece here. It's a significant ask, and if your SSD is running lean, you might need to do some housekeeping before October. But everything else on the spec sheet? Pretty forgiving for what's clearly a visually ambitious title.
Built from Scratch in Unreal Engine 5
E-Day is the first mainline Gears game built without recycling old assets or animations. The Coalition rebuilt characters, enemies, weapons, sound design, and the entire world from the ground up using UE5 — no leftovers from previous entries, no shortcuts.
MegaLights and the Horror-Adjacent Direction
One of the standout technical features is MegaLights, Epic's new lighting system built into Unreal Engine 5. The Coalition is using it deliberately to push E-Day into darker, scarier territory — stronger contrast, dynamic shadows, and spaces that feel genuinely threatening. It's a meaningful tonal shift for the franchise, leaning harder into the horror undercurrent that was always bubbling beneath the surface of the series.
The Story: Marcus, Dom, and the First Day of the Locust War
E-Day takes place in the city of Kalona across three days — specifically, the moment the Locust first emerge from underground. Marcus Fenix and Dom Santiago are younger here, veterans attending an armistice memorial when the ground literally opens up beneath them and everything falls apart. They're thrown into the chaos of the Locust War's opening hours alongside two new Bravo Squad members: Mags Carter and Lucas Reyes.
It's a prequel in the truest sense — not a backstory told in cutscenes, but a full playable story set at the exact moment the entire Gears universe changed forever.

