Bluepoint Games shut down under PlayStation after a “recent business review”

Bluepoint Games, a studio operating under PlayStation’s umbrella of developers, is being shut down by its parent company, according to a report cited from Bloomberg. The closure reportedly impacts roughly 70 employees, who will lose their jobs as a result of the decision.

In a statement received by Bloomberg, a PlayStation spokesperson described Bluepoint as “an incredibly talented team,” crediting the studio’s technical expertise for delivering “exceptional experiences for the PlayStation community,” and adding thanks for the team’s “passion, creativity and craftsmanship.” The spokesperson also attributed the shutdown to “a recent business review.”

What Bluepoint Games was known for: prestige remakes and technical support work

Remaking classic PlayStation titles with high production values

Bluepoint became best known for remaking high-profile games, notably Demon’s Souls and Shadow of the Colossus. The studio’s reputation was tied closely to delivering modernized versions of beloved titles—projects that demand careful technical execution, visual upgrades, and an ability to preserve the feel of the original experience while meeting contemporary expectations.

Supporting other PlayStation Studios projects

Beyond remakes, Bluepoint also supported development work at other PlayStation studios. That kind of support role often relies on deep technical capability—helping other teams execute large-scale projects, meet quality targets, or ship on schedule.

Bluepoint’s most recent releases and contributions highlighted in the report

Demon’s Souls remake as a PS5 launch-era showcase

Demon’s Souls is described as Bluepoint’s most recent project, and it served as a remake released alongside the PlayStation 5’s launch window. The report notes the game received strong critical praise at the time, including a 9.25 review score and being characterized as a “delightful treat.”

Assistance on God of War Ragnarök

Bluepoint also assisted in the development of God of War Ragnarök, which received a 9.5 score in the referenced coverage and was recognized as a top-ranked game of its year in that same context.

The canceled live-service God of War project that never became public

One of the more surprising details is that Bluepoint had been working on a live-service game set in the God of War universe. According to the report, that project was canceled before it was ever publicly revealed.

This detail matters because it positions Bluepoint not only as a remake specialist and support studio, but as a team that had also been tasked with building something new—specifically, a live-service title connected to one of PlayStation’s most valuable franchises. The cancellation suggests a major shift in direction occurred before the shutdown, with the game ending before the public ever learned what it was.

Why the shutdown feels shocking given Bluepoint’s track record

The report frames the news as shocking largely because of Bluepoint’s “high-quality track record.” That reaction is rooted in the studio’s public identity: Bluepoint had become associated with technically polished, high-profile releases, and its name was strongly linked to standout remakes that helped define PlayStation’s modern catalog.

Bluepoint’s history under PlayStation: founded in 2006, acquired in 2021

Bluepoint was founded in 2006, but it was not acquired by PlayStation until 2021. That timeline places the studio’s best-known remake work in a broader story: an independent studio that built a reputation over time, then became part of PlayStation’s internal network, and is now being shut down just a few years after acquisition.